![]() ![]() Making sure he had consistent levels of detail across the surface.” Extra work went into refining the textures for the displacement and reflection - especially in the forehead region, which always bothered me from the last film. ![]() However, a character like Thanos can always be further developed, and we wanted to make sure we put our resources into enhancing and building on what we achieved in Infinity War. Chris Nichols, Texture Lead on Endgame at Digital Domain, explains: “We were enormously proud of how well Thanos was received after putting so much time and effort into bringing him to life for the screen. Recognition from the VES was a huge boost for everyone involved. “The goal was to take Thanos to another level while maintaining the already incredible result from the previous movie.” ![]() “It’s a huge win and I don't think anyone took it for granted,” Séraphin Guery, Lead Look Development Artist at Digital Domain told us. ![]() An epic VES win for “Outstanding Animated Character in a Photoreal Feature” on Infinity War was a perfect boost for Digital Domain to evolve Thanos into his most ultimate version for Avengers: Endgame. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |